![]() ![]() ![]() The Best Buildĭue to the complexity, this isn’t the type of game to experiment with builds. Fame in the game warrants new builds – technology if you will, and allows for you to eventually take over locations, controlling all the produce (for a profit of course). The more time to dedicate to Port Royale 4, the more you ‘get it’ and reap the rewards of fame and fortune. It was never dull as a result of this, but there were times when it would have been nice for a breather. That’s the nature of management and problem solving, but there are a lot of scenarios where you’re merely wearing too many hats and shifting back and forth that you start to miss things. Though the tutorials are in detail, and despite the occasional wall of text, the gameplay is intuitive, it goes full circle and becomes overwhelming. You’ll need to keep the people happy – that mostly means fed and protected from getting the plague – yes, that’s a real threat in Port Royale 4. You do have a say in some construction as it’s a necessity to build the correct amenities when expanding, but it only applies when you’re the governor. Building The DreamĪs a Kalypso Media publication, it was assumed that this would be more of a city builder like the Tropico series, but no, not so much. Never playing the Port Royale series before, my only expectations were of piracy, but when it became apparent that Port Royale 4 is more than that and an in-depth management title, turn-based combat kind of got in the way of my plans. Source: Steamįor the combat side of things, I wasn’t too fussed. So yeah, it will get your goods to or from a location promptly, but time passes by and could be detrimental.īut the planning is one thing, having effects such as storms and battles will affect your progress (and wallet) so automation doesn’t mean switching off and speeding up the game for a quick win. Having effects such as storms and battles will affect your progress (and wallet) so automation doesn’t mean switching off and speeding up the gameĪs your ships sail away, the in-game clock starts to tick day by day and if you watch the proceedings from afar, read: zoomed out, the ship(s) reach their destination faster at the expense of time. Once you have established a warehouse location with the port you wish to trade with (and a licence to trade, where applicable), you load up your ship and send them on their way. A Bottle Of Rum And A Dirty BumĬreating these shipping lanes is simple enough. ![]() To kick off this import and export business, you will devise trade routes between locations, manually doing this yourself but as you establish yourself, and fleet, you can leave your employees to rake in the money while you do other things, like enjoy the Caribbean.īetween these little trade excursions, you also have to factor in naval battles too, and while these do play a part in the adventure part of the game, the focus is mostly on trade and perhaps being one of those fat cat types. However, if the demand is high, but supplies are low, you won’t be making much, if anything, in return. Initially, anything with two green bars or more is good and means you have a reasonably lucrative product that you can sell to another town for a profit. This will be represented by four bars that indicate how much you are making and what is being used by the population. You’ll start with a base and will be able to view your products available to sell. Port Royale 4 is ideal if you want your fingers in all the pie or you want to automate the process and focus your attention elsewhere for other ventures, as it’s all about the money. But that’s all poppycock really, as this a relatively intuitive strategy title if you have the time and patience. It’s so intricately designed that it borders on overwhelming and I almost yearn for a physical manual that I could flick through the pages as a reference on how to play the game. ![]()
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